Town: Odíhg Zdíhzqíhm

Odíhg Zdíhzqíhm

Odíhg Zdíhzqíhm
Example Tauric architecture.
StateTetbur Commune
ProvenceVātuchàjù Region
RegionGræ̈-iyuváns Maquis
Founded1212
Community LeaderElder Achanodon Rheon Iwan
Area4 km2 (1 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation3838 m (12591 ft)
Average Yearly Precipitation276 cm/y (108 in/y)
Population1100
Population Density275 people per km2 (1100 people per mi2)
Town AuraMysticism
Naming
Native nameOdíhg Zdíhzqíhm
PronunciationZdíhz /qɪ̞m/
Direct Translation[tree; wood; shrub] [proof]
Translation[Not Yet Translated]

Odíhg Zdíhzqíhm (Zdíhz /qɪ̞m/ [tree; wood; shrub] [proof]) is a subtropical Town located in the Vātuchàjù Region of the Tetbur Commune.

The name Odíhg Zdíhzqíhm is derived from the Tauric language, as Odíhg Zdíhzqíhm was founded by Achanodon Rheon, who was culturaly Tauric.

Climate

Odíhg Zdíhzqíhm has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 24°C (75°F). Odíhg Zdíhzqíhm receives an average of 276 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Zdíhzqíhm covers an area of nearly 4 km2 (1 mi2), and an average elevation of 3838 m (12591 ft) above sea level.

Overview

Odíhg Zdíhzqíhm was founded durring the early 13th century in spring of the year 1212, by Achanodon Rheon. The establishment of Odíhg Zdíhzqíhm was somewhat plagued by a lack of willing colonists, leading to Achanodon Rheon electing to pay people to resettle in Odíhg Zdíhzqíhm.

Odíhg Zdíhzqíhm was built using the conventions of Tauric durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Odíhg Zdíhzqíhm is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Odíhg Zdíhzqíhm is buildings are arranged within a network of premissive split-log ties streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Odíhg Zdíhzqíhm's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Odíhg Zdíhzqíhm has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Odíhg Zdíhzqíhm ’s existence has dried up and the town is drifting down the stream of history as it dries up.

Civic Infrastructure

Odíhg Zdíhzqíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Zdíhzqíhm.

Odíhg Zdíhzqíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Zdíhzqíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Zdíhzqíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Zdíhzqíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Zdíhzqíhm's public wards, blessings, and other arcane systems.

Odíhg Zdíhzqíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Zdíhzqíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Odíhg Zdíhzqíhm has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.

Odíhg Zdíhzqíhm's town hall was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

Due to the actions of local Kami, autumn is long in Odíhg Zdíhzqíhm.

The Cloud Dragon, Wyrmling near Odíhg Zdíhzqíhm are known to be quite timid.

Odíhg Zdíhzqíhm's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves orgies to channel Invocation energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4422 m2
    • Cattle and Similar Creatures: 275
    • Poultry: 3300
    • Swine: 220
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 110

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

329 of Odíhg Zdíhzqíhm's population work within a Foundational Occupation.

705 of Odíhg Zdíhzqíhm's population do not work in a formal occupation, but do contribute to the local economy. 66 (6%) are noncontributers.

Points of Interest

Odíhg Zdíhzqíhm is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the early 2nd century several years of heavy rains culminated in a peculiar disaster. A great hole opened up beneath Odíhg Zdíhzqíhm, swallowing large sections of the community. Odíhg Zdíhzqíhm lost 292 people, 214 livestock, and 54 buildings in the disaster. This disaster is often refereed to as The Death Swallowing.

History